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Mercenary kings reloaded online function
Mercenary kings reloaded online function












Stock and Sight:they give more accuracy that´s it.did you think they would do more? NOPEĪmmunition:bullet types are things that change you bullets,if your gun can support it. Magazine:this lowers your damage and gives more ammo sometimes gives less RLD sometimes gives more RLD wait.the barrel upgrades your RNG your ACC and (sometimes) your damage. Reciever:the most important part classifies your gunīarrel:to do a barrel roll you need to. Oh and have fun with your 1 bullet until you get the magazineĮvery part makes your gun have more weight So It´s the EVERYTHING PIERCING SHOTS but ARMORĪssault Rifle:when you press the button it fires in bursts like 3 shots then it stops and then it fires again It should be called EPSA shots beacause it doesen´t actually pierce armor but it can go trough walls,ground,enemies BUT armor (also does more damage) Sniper:CAP is normally around 4 to 7 shots also normally has extreme RNG it has a special ammo:AP Shots(Armor piercing shots) If you go really close to the enemy and shoot him it deals MORE damage than the normal bullets Into a tipe of bullet that doesen´t shoot 1 bullet but a bunch of fragments of bullets Shotgun:low CAP and can equip their special ammo: shells,it changes your normal bullets Machine gun:they have more ammo than the normal submachine gun beacause their ``magazines´´Ĭome with the reciever,its heavy and has a high reaload time normally These weapons DON`T come with ammo on the reciever and they use a magazine In my tests was the fastest shooting gun in the game)differently from machine guns It sometimes fires faster than normall machine guns (one really good example would be the mach-20 witch Sub machinegun:normally it`s not as heavy and has a lower ammo count than the normal machine gun Good bullets do 1x the damage and the damage number is whiteīad bullets do 0.5x the damage and damage and the damage number is greyĬRIT bullets do 2x the damage! and the number is really f*cking big if you don`t know yet red. How many bad bullets you will get and how many critical bullets you will get Perfect reload bullet that does more damageĪCC:the more ACC you have the more the bullets will travel in a straight lineĪlso the more ACC you have is also the percentage of how many good bullets you will get IF the bullet is ``flashing white and yellow´´ that means the bullet is a While if you missed it and got a normal reload you would do less than 260ĬAP:its how many bullets your gun can hold If you have 260 damage at your gun and you get a Perfect reload you will do more than 260 damage If you dont press anything it counts as a normal reload If you press it at green you get a ``Perfect´´ reload If you press it at yellow you get a normal reload If you press it at the wrong time you will take 2x the time to reload RLD:this starts getting a little more complicated here so RLD is the time of the reloadīUT when you are reloading there is a ``minigame´´ that you need to press the button to reload in the right time SPD: This is `calculated´ using RPM (Rounds Per Second) the more generally the better this applies to:submachine guns,machine guns RNG:the range of your gun can be:Short,Medium,long and stupidly f*ucking high extreme POW:The aproximate power of your gun (ill explain this more later) If you have a brain,everything here is easy to understand














Mercenary kings reloaded online function